Captain America: Brave New World

Captain America Crushed Helmet Wearable Prop

Capritor Studios worked closely with Walter Klassen FX to transform one of the hero Captain America helmet designs into a damaged practical prop for a key sequence. In the scene, Red Hulk attempts to crush Captain America's adamantium helmet, leaving distinct hand impressions across its surface.

Using the original production asset as a foundation, we digitally sculpted and refined multiple deformation concepts to create damage that felt powerful and believable while remaining practical for on-set use. The project required close collaboration between the visual effects and practical effects teams, as the design needed to integrate seamlessly with both CGI enhancements and physical wearable helmets.

A major challenge was balancing the appearance of severe impact damage with the practical requirements of actor comfort, visibility, and ease of removal. The final design preserved the iconic silhouette of the helmet while communicating the immense strength of the attack and remaining fully wearable during production.

The final model was 3D printed and fabricated at Walter Klassen FX.

Details

Production provided pristine digital hero assets of the helmet, a 3D scan of the actor's head, and VFX reference models of Red Hulk's hands. Working from the original helmet design by Walter Klassen FX, we developed the damage pattern to convey the immense crushing force of the attack while preserving the fit and functionality of the existing helmet components. The final design ensured the practical prop remained comfortable, wearable, and visually consistent with both the digital assets and on-screen VFX.

Concept Sketches

Specifications

Client

Walter Klassen FX

Deliverables

Design Iterations, Production Renders, Fabrication Reference Artwork, 3D Printable Files

Date

2023

Scope of work

Digital Sculpting, Hard-Surface Modeling, Damage Design, Visualization, Rendering

Tools used

Photoshop, ZBrush, Blender

Results

Following several rounds of refinement, the final design was approved by production and successfully translated into wearable practical props for filming. The helmet integrated seamlessly with the VFX workflow while meeting all practical requirements for on-set performance and actor comfort.